I am a Sound Designer for Video Games and Animation.
I’ve recently worked as a Sound Designer at Ubisoft Ivory Tower, in the marketing department.
I record my sounds either in foley or in field recording.
As a developer, I am passionate about new technologies like VR, binaural and ambisonic sound.
I have always enjoyed interacting with game developers and animators without any technical barrier between us.
My biggest goal has always been to find the perfect balance between technology and the sounds of nature.
I am constantly inspired by wonderful visual landscapes as well as electro-acoustic experimentation.
Being empathetic and curious helps me to better understand the environment and context of any project, also as in characterization and story-telling.